
Project: Echo
Release: Nov 20, 2029
Project: Echo
Release: Nov 20, 2029
Project: Echo
Sets the players in a futuristic setting filled with high tech gadgets and the ability to explore our galaxy joining either players created communities, company owned communities, or play rogue. This game introduces an option of AI class that encourages player teamwork to obtain a higher power. Players can play as AI or Human granting a new supportive game play. Game play consists of many player based aspects such as bounty hunting, creating settlements, working for the main faction (Tittle WIP), and forming a crew of their own. The setting itself for this game is based on the exploration of a solar system that is in the process of being terraformed to support the expansion of humanity. The player base makes up for a large portion of the NPC reaction and the course that the culture of this universe goes.
Each person starts on the home planet, from there they complete tutorials before understanding how to advance in the game; advancements include taking shuttles to nearby planets, joining Legions (Guild concept) or the Federation where things are more systematic and join an assigned squad that they advance with.
Settlements allow players to create a home for themselves and even profit off of the NPC's that inhabit their settlement and create opportunity to expand settlements into cities. Bounties can be placed on anyone for a reward should they cross the Federation or if the owner of a settlement places one, players can then carry out the bounty to get reward. Players may also work within the federation to raise their standing in a more "professional" way thus patrolling the regions of space owned by the Federation and completing daily quests. Players may also decide to create a crew of their own bringing the opportunity to invest in bigger ships and become traders in the black market, transport, pirates, or whatever their hearts desire.
Exploration is a huge part of this game, discovering moons and planets that can be terraformed makes the size of the game rather massive; If a player works for the Federation they can explore to expand its empire while others may terraform it under their own rule but this can spark a war. Ownership of planets will be able to change based on player actions however the cost of terraforming is very high thus creating the need for greater groups to be formed in order to claim a planet before the Federation.
Planet's with native inhabitants contain a reputation meter that is different for every group of players, when interacting with the natives players represent their entire Legion or the Federation. this allows people to make alliances with new races and also can influence war between groups; should a group of players have an outstanding reputation with the new race they can convince them to be unfriendly to certain groups. Once players have high reputation they also unlock this race to play.
Better guns do more damage but overall player skill is what counts thus keeping it rather balanced. Killing players who do not have a death bounty on them will result in a bounty via Federation meaning that anyone can turn you in for reward and place you in imprisonment where you can "pay your time", be bought out, earn their freedom by joining the Federation, or even breaking out and later clearing their name from the books. Death resets the player to the last settlement they saved at with the items that they possessed, when dead Items recently obtained can be looted by other players.
Federation conflict; should players be neutral and not with the Federation, the Federation record will pay no mind to you allowing you to easily live in both Federation territory and outside and vise versa for people in the Federation ranks. Should players be wanted within specific territory then once noticed by NPC's or a player they will be flagged for take down until able to lay low and reset to undetected.
Weapons can be purchased, created, or found. When guns are created they can be customized to an extent such as color or engravings in the metal as well as choosing handle and barrel type. Same concept goes for armor/attire and ships at a much higher cost.